] This might be the SECOND best B/W spell ever printed. ] This is the best B/W spell ever printed. And to top it all off, gives your non-lifelinkers a way to just massacre the enemy. ] One of the best white spells printed in recent years. Now some less budget options that I think are still necessary: You'll want to be ending the game if you are overloading this thing, but giving you a sweeper and a target removal spell in one is fantastic. ] Targeted removal that can be cast as an alpha strike enabler. ] It likely won't hit commanders, but you'd be surprised at the number of scary things this card permanently removes. ] This thing is a house and can run away with games if played on curve. The instant side is worth about 3 mana on it's own, so the ability to get a 2/3 lifelinker later is pure advantage. ] This is a good removal spell with a decent creature tacked on. ] Does sorcery speed hurt? Yes, but you'll still be hard pressed to find a better emergency button for a single target threat. Exiling is more than worth the life loss. Seriously, four 1/1 fliers is surprisingly effective. ] Should be in just about every black deck. ] A better version of an already great card. ] A great defensive body that makes Liesa deal 3 more damage each turn for 3 mana. Fun fact: giving this thing lifelink is pretty rude. The three mana casting possibility is just gravy. The 3/3 doesn't have reach, you can ignore it. Even later in the game, you may find an opponent with no fliers/reach, at which point you're getting a team wide buff. ] This thing will destroy opponents single handedly if hitting the ground on curve and left unchecked. Very few two mana cost creatures can warp the game math as much as this thing can. Necessitates your opponents use their removal on a two drop. Liesa can trigger his second effect, so you don't even need to pump him to grow him, just do what you were doing anyways. There aren't many better white one drops. ] Kills their big stuff, gives you a tapper to get Liesa combat damage in. It really doesn't get much better than this. ] White ramp, at two mana, can find a non basic, doesn't put it into play tapped, and you get a 2/2 first striker. ![]() The average lands you can expect to see in your starting hand in most normal decks is ~2, and you really want to be casting Liesa no later than turn 5, so a gift of estates in your opening hand just about guarantees her coming out at least on curve. ] Not ramp, but will help hit land drops. Beyond Liesa herself, lifegain is not a very good strategy in commander because it does not prevent death to infinite combos/ powerful value engines and commander damage still kills at 21 damage no matter what. Do not fear her life tax on your spells, your commander is a 5/5 flying lifelinker, she can easily cover her own costs. Do not fear Liesa's life cost on cast, unless you are being archenemy'd you'll only cast her a few times a game. Liesa is best as an aggressive commander that shuts games down quickly putting pressure on your opponent's life totals and making them have to really consider if they want to cast their spells is going to be better for you than trying to draw out the game by increasing your own life total. This isn't what you are asking for so I apologize, but I love Liesa as a commander so my advice is this: do not make a lifegain deck with her. Basically a second greed for you and eventually a sac outlet is pretty nice. ![]() ] has decent upside f.e.Įdit: oh yeah, the black ixalan flip land is pretty good. Just run any other orzhov dual land in its place. Vivid meadow is literally worse than a core set tapped dual for you. For that the most obvious card is ] but i also do like ] and ] is also very good in your deck. ] is kinda risk but if you get it to stick around, things get ugly fast.Īnother kind of payoff is the ability of paying lots of life. Some payoffs you should consider are ], ], ], ] and it may be out of your budget, but obviously ]. ![]() You gotta have payoffs, and orzhov is the absolutely best color for that. And the worst part is once you are at a certain life total, gaining more life wont help at all. Understand that gaining life by iitself will matter very little in a game of commander, even with your commander out. ![]() You got a bunch of lifelinkers but has too few payoffs. That said, there are lots of easy improvements to make this deck run more smoothly if you are aiming at playing in higherr power pods.įirst, Arvard with 3 legendaries in the deck is a non-bo. If you guys play closer to precon level and the games are deccided by bashing multiple times with a bunch of creatures, this deck is fine.
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